![]() Meaning it is very likely that RE8 VR will provide a profoundly more “native” VR feel than RE7 or RE4 ever could without significantly altering the established gameplay. The RE8 designers had the benefit of hand tracking already being established, knowledge of the matching PSVR2 hardware and Sony’s push towards hybrid games that account for both pancake and VR versions gameplay. ![]() RE7 development had started in 2014 with some prototypes going back further, basically parallel to Oculus DK1/DK2 lacking any type of hand tracking, so VR in RE7 still feels patched in and relies on a gamepad. Compared to it RE8 development started around mid 2016, with RE7 featuring PSVR support being released in early 2017. I’d assume they will make the whole game playable in VR, and the “PSVR2 content” label is mostly due to VR not being part of the initial 2004 GameCube version design for obvious reasons. Which I highly suspect they did in this case. Same exact thing applies to any VR game they might have paid for. It didn’t make sense to put God of War on PC, until it did, same applies for all those exclusives that Sony ported. That doesn’t mean that down the line, that doesn’t become a thing. There is always the route of Sony just telling them “Hey, if its a full exclusive, we will pay for more”, which is understandable and done for other stuff too. It would still take a team of people to make the build and test it on hardware. Trust me, it never is that easy, not even close. Making that a PCVR game would be “1 click” and yet it never happened. >RE4 for Quest was literally developed on PCs, with huge chunk of testing done through PCVR itself. If that isn’t the case, I highly doubt it would have been done. Giving current PC fans the “VR” version for free for a taste, to entice them to buy the next thing. True, but that’s why the free DLC wouldn’t make sense unless they have a plan to make further products in that line. ![]() >Big studios aren’t chasing every single dollar. RE7 PCVR is not happening, and there is no need to get hopefull. ![]() RE4 for Quest was literally developed on PCs, with huge chunk of testing done through PCVR itself. Very few go out of their own to switch to offline mode, or really do not have access to internet slow enough to connect to steam services. I guess pirates make up for majority! And no, playing offline isn’t really common. I think this right here explains those mysterious ‘millions’ of PCVR users, while essentially never crossing the between 5000-10000 concurrent users PCVR has seen for ages now. They are entering the business expecting certain returns, not just getting 5% that isn’t even guaranteed within PCVR where piracy is the norm, since games aren’t really worth buying. Why would they pay for a console VR port, when praydog mods are free?īig studios aren’t chasing every single dollar. I took it as an obvious paid product, which only would anger PCVRians that still hang out. > I though it was quite obvious from my comment that there is no money to be made on a free VR DLC port. The version for Quest 2 wasn’t a remake as such, but rather an uprezzed port of the original game, while the PS5 version is slated to be a ground-up remake ostensibly in the same vein of Final Fantasy VII Remake (2020). Image courtesy CapcomĪfter all, Resident Evil 4 is already playable in VR via Meta Quest 2, although there are some key differences to note. This makes it a bit unclear as to what “PSVR 2 content” really means, as it could either suggest full support, or ‘experience-style’ bonus material, which would frankly be a bit of a letdown. Original Article (June 3rd, 2022): It’s a marked departure from the full-throated PSVR support announcement for Resident Evil 7 Biohazard when it was first unveiled at E3 2016, which lets you play the game start to finish in VR. It’s not clear when it will launch, however the studio further confirmed that the “VR mode,” which presumably means we’ll be playing the full game on PSVR 2, will be a free DLC to the flatscreen game on PS5. This comes as contrast to the announcement in June of “VR content,” which left some room for doubt. Update (February 22, 2023): The Japanese language Capcom Twitter announced that the Resident Evil 4 remake team has now started development on its PSVR 2 mode. Resident Evil 4 is getting a remake for PS5 soon, and although Capcom didn’t state it was bringing full PSVR 2 support when it was announced back in June, the developer now says its VR mode is in the works right now, and it will be offered as free DLC to the flatscreen game on PS5.
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